男,30岁。右额部被木棒击中2天。体格检查:意识清晰,右眼眶周围肿胀青紫,右鼻腔内有淡血性液体流出。该患者最可能的诊断是( )。
下列关于增长率的说法中正确的是( )。
男,30岁。右额部被木棒击中2天。体格检查:意识清晰,右眼眶周围肿胀青紫,右鼻腔内有淡血性液体流出。该患者最可能的诊断是( )。
颅中窝骨折,脑脊液鼻漏
颅前窝骨折,脑脊液鼻漏
颅后窝骨折,脑脊液鼻漏
颅前窝骨折,鼻骨骨折
颅中窝骨折,鼻骨骨折
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.
The phrase "tech-savvy approach" in the last paragraph probably means______.
在Word的编辑状态下,单击“粘贴”按钮,产生的操作结果是( )
将文档中被选内容移动到当前插入点
将文档中被选择的内容复制到剪贴板
将剪贴板的内容移动到当前的插入点
将剪贴板的内容复制到当前的插入点
男,40岁。尿痛、尿频3天,3天前有不洁性行为。查体:尿道口红肿,挤压尿道可见黄白色黏稠分泌物溢出,双侧腹股沟淋巴结未触及肿大。实验室检查:尿常规示白细胞(+++),红细胞(-),尿蛋白(-),尿道口分泌物涂片革兰氏染色可见阴性双球菌。最可能的诊断是( )
淋病
梅毒
衣原体感染
滴虫感染
真菌感染
国务院关于取消13项国务院部门行政许可事项的①
国发﹝2016﹞10号
各省、自治区、直辖市人民政府,国务院各部委、各直属机构:
经研究论证,国务院决定取消13项行政许可事项,现予②。
③:国务院决定取消的国务院部门行政许可事项目录(共计13项)(具体内容省略)
国务院
二零一六年二月三日
(此文件公开发布)
这份公文的落款存在错误,对此,下列表述正确的是()。