【单选题】

对于车间机器的轰鸣声,纺织工人并不觉得震耳欲聋,能正常自如地工作。这属于(    )现象。

A.
感觉适应
B.
感觉对比
C.
联觉
D.
感觉的相互补偿
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【C型选择题】

患者,女,63岁。眩晕,头重如裹,精神不振,周身困重,恶心胸闷,食少多寐;苔白腻,脉濡滑。医师诊断为眩晕,证属痰阻清窍,扰乱心神。处方组成:半夏、天南星、陈皮、枳实、茯苓、竹茹、甘草、石菖蒲、人参、生姜,水煎服。处方中竹茹的主治病症不包括( )

A.

肺热咳嗽、咳痰黄稠

B.

痰火内扰之心烦失眠

C.

胃热呕吐

D.

妊娠恶阻

E.

中风痰迷,惊痫癫狂

【单选题】

美国风湿病学会将类风湿关节炎病变分为四级,其中属于第四级的是

A.
仅能生活自理,不能参加工作和其他活动
B.
生活不能自理
C.
能够照常进行日常生活和工作
D.
能生活自理,并参加一定工作,但活动受限
E.
瘫痪在床
【单选题】

下列产品中,(   )主要投资于存款、债券债权类资产。

A.
商品及金融衍生类理财产品
B.
固定收益类理财产品
C.
权益类理财产品
D.
混合类理财产品
【A1型选择题】

可治疗气病的八会穴是(    )

A.

中脘

B.

太渊

C.

膻中

D.

悬钟

E.

章门

【单选题】

关于高压蒸气灭菌法,不正确的描述是

A.
灭菌效果最可靠
B.
适用于耐高温和耐湿物品的灭菌
C.
可杀灭包括细菌芽胞在内的所有微生物
D.
通常灭菌压力为2.05kg/cm
E.
通常灭菌温度为121.3℃
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【B1型选择题】

具有凉血退蒸,清泄肺热的药物是(    )。

A.

 地骨皮

B.

 青蒿

C.

 白薇

D.

 银柴胡

E.

 胡黄连

【单选题】

中国共产党第十二届一中全会上当选为中共中央总书记的是(   )。

A.
邓小平
B.
李先念
C.
胡耀邦
D.
赵紫阳
【单选题】

放大镜、天平、水箱等材料应投放在班级的(  )。

A.
表演区
B.
木工区
C.
科学区
D.
积木区
【A1型选择题】

急性痛风发作时首选药物是(    )。

A.

秋水仙碱

B.

苯溴马隆

C.

非布司他

D.

碳酸氢钠

E.

别嘌醇