【单选题】

压型钢板屋面最小坡度为(   )。

A.
1%
B.
2%
C.
5%
D.
10%
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参考解析
【A1型选择题】

嵌顿性肩先露通常不引起(   )。

A.

病理性缩复环

B.

宫腔内感染

C.

脐带脱垂

D.

胎盘早剥

E.

胎死宫内

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【单选题】

EPON 结构中,()既是一个交换机或路由器,又是一个多业务提供平台。

A.
光线路终端
B.
网元管理系统
C.
光分配网络
D.
光网络单元
【单选题】

人类病毒性心肌炎的重要病原体是

A.
大肠埃希菌
B.
解脲脲原体
C.
柯萨奇B组病毒
D.
伯氏疏螺旋体
E.
汉坦病毒
【单选题】

起于目内眦的经脉是(     )

A.
手阳明大肠经
B.
足阳明胃经
C.
足太阳膀胱经
D.
手太阳小肠经
E.
足少阳胆经
【单选题】

外语课上,吴老师问幼儿“苹果”用英文怎么说。娇娇很兴奋地举手要回答,吴老师指着娇娇说道:“你中文都吐字不清,还抢着说英文呢。”吴老师的做法(    )。

A.
正确,维护了课堂的秩序
B.
不正确,不应讽刺、挖苦幼儿
C.
正确,教育幼儿守规矩
D.
不正确,破坏了幼儿的同伴关系
【单选题】

当工程延期事件发生后,施工承包单位在合同约定的有效期内通知监理人的书面文件称为(  )。

A.
工程延期调查报告
B.
工程延期审核报告
C.
工程延期意向通知
D.
工程延期临时决定
【单选题】

在一个顺序表的表尾插入一个元素的时间复杂度为()



A.
O(n)
B.
O(n²)
C.
O(1)
D.
O(0)
【单选题】

动作技能的最高阶段的特点,不包括

A.
自动化
B.
系统化
C.
简约化
D.
完善化
【单选题】

抗高血压药物易引起刺激性干咳的是

A.
维拉帕米
B.
卡托普利
C.
氯沙坦
D.
呋塞米
E.
普萘洛尔