【单选题】

下列关于隔墙工程施工技术的说法,错误的是(  )。

A.
通贯横撑龙骨的设置,低于5m的隔墙安装1道
B.
直接接触结构的木龙骨应预先刷防腐漆
C.
骨架隔墙自攻螺钉的间距沿板边不应大于200mm
D.
板材隔墙板、门窗框及管线安装7d后,检查所有缝隙是否粘结良好
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【单选题】

行政争议未经行政复议,由当事人直接向法院提起行政诉讼的,除法律另有规定外,应当在知道作出具体行政行为之日起(   )起诉。

A.
1个月
B.
3个月
C.
6个月
D.
12个月
【单选题】

与国际储备相比,国际清偿力的范畴(   )。[中山大学]

A.
更大
B.
更小
C.
相等
D.
两者无法比较
【单选题】

热邪犯肺的病人咳嗽的特点是

A.
干咳少痰
B.
咳声低微
C.
咳声不扬
D.
咳如犬吠
E.
咳声紧闷
【单选题】

下列不属于个人汽车贷款中可能面临的信用风险的是(  )。

A.
借款人的信用欺诈和恶意逃债行为
B.
借款人还款能力降低
C.
借款人还款意愿发生变化
D.
外部欺诈
【单选题】

医务人员在确定辅助检查项目后,必须做到

A.
只要检查目的明确,无需说服解释
B.
使病人知情同意,要告知病人(或家属),尊重被检查者
C.
只要有益于治疗,医生可以作出决定
D.
向病人解释清楚检查的危险性
E.
因治病需要,无需向病人说明检查项目的经济负担
【单选题】

在 SDH 网元级的测试项目中,数字信号的特定时刻(如最佳抽样时刻)相对其理想参考时间位置的短时间偏离称为(   )。

A.
平均发送光功率
B.
发送信号波形
C.
光接收灵敏度和最小过载光功率
D.
抖动测试
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


The phrase "tech-savvy approach" in the last paragraph probably means______.

A.
approach of understanding technology
B.
approach of using technology
C.
approach of developing technology
D.
approach of relying on technology
【单选题】

某中学教师梁某因旷工被学校解聘,他对学校的处理决定不服,向当地教育行政部门提出申诉,教育行政部门应当(    )

A.

在接到申诉的十日内作出处理

B.

在接到申诉的十五日内作出处理

C.

在接到申诉的二十日内作出处理

D.

在接到申诉的三十日内作出处理

【单选题】

等额本金还款法在贷款期内每(   )等额偿还贷款本金。

A.
B.
C.
D.
【单选题】

下列关于电影院设置符合要求的是(   )。

A.
设置在其他公共建筑内时,采用2.00h防火隔墙和乙级防火门与其他区域分隔
B.
设置在三级耐火等级公共建筑内的4层,每个厅室建筑面积为400㎡
C.
设置一部仅供电影院区域人员疏散的防烟楼梯间
D.
设置在地下三层,每个厅是建筑面积为200㎡