行政争议未经行政复议,由当事人直接向法院提起行政诉讼的,除法律另有规定外,应当在知道作出具体行政行为之日起( )起诉。
下列关于隔墙工程施工技术的说法,错误的是( )。
医务人员在确定辅助检查项目后,必须做到
在 SDH 网元级的测试项目中,数字信号的特定时刻(如最佳抽样时刻)相对其理想参考时间位置的短时间偏离称为( )。
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.
The phrase "tech-savvy approach" in the last paragraph probably means______.
某中学教师梁某因旷工被学校解聘,他对学校的处理决定不服,向当地教育行政部门提出申诉,教育行政部门应当( )
在接到申诉的十日内作出处理
在接到申诉的十五日内作出处理
在接到申诉的二十日内作出处理
在接到申诉的三十日内作出处理
下列关于电影院设置符合要求的是( )。