商业银行设在各地的分支机构不具有法人资格。( )
关于施工现场消防安全职责和采用的消防安全措施说法正确的有()。
【组合题】关于基金管理人经理层的合规责任,下列说法正确的有( ) 。
I.为基金管理人谋求最大利益
II.熟悉适用法律法规规则,依法合规、勤勉、审慎地行使职权,促进基金财产的高效运作
III.建立紧急应酬制度,处理公司遭遇突发事件等非常时期的业务
IV.构建公司自身的企业文化,保持公司内部机构和人员责任体系、报告路径的清晰、完整,不得违反规定的报告路径
有关妊娠妇女针刺时的注意事项,叙述错误的是
下列关于宏观经济分析的说法中,错误的是( )。
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approach could provide awelcome shot in the arm for existing media groups.
The two examples in Paragraph l are used to illustrate that_____.
下列凭证中,属于印花税征收范围的是( )。
患儿,女,3岁。患法洛四联症,将择期进行手术。患儿入院5天来,不让父母离开身边,见到医护人员及陌生人员靠近会躲避,睡眠中常有惊醒。患儿出现上述表现的主要原因是( )
对医护人员的恐惧
分离性焦虑
对死亡恐惧
对手术焦虑
对病情的焦虑