下列各项,与痰饮形成关系不密切的是
温胆汤的功用是( )
男,56岁 。反复咳嗽咳痰30年伴间断咯血 。发作时使用"头孢菌素"及止血治疗可缓解 。查体:左下肺可闻及湿性啰音 。胸部X线片示左下肺纹理增粗、紊乱 。未明确咯血的病因,宜首先采取的检查是
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.
All of the following methods are employed to attract new customers EXCEPT______.
某施工合同约定,工程通过竣工验收后2个月内,结清所有工程款。2018年9月1日工程通过竣工验收,但直到2018年9月20日施工企业将工程移交建设单位,之后建设单位一直未支付工程余款。2019年5月1日,施工企业将建设单位起诉至人民法院,要求其支付工程欠款及利息。则利息起算日为( )。
患儿,6岁 。泄泻1天,泻下稀薄如水注,粪色深黄臭秽,夹有少量黏液 。腹部时感疼痛,食欲减退,恶心欲吐,口渴引饮,舌红苔黄腻 。其证候是