【单选题】

治疗寒湿凝滞型子宫肌瘤,应首选的方剂是

A.
桂枝茯苓丸
B.
少腹逐瘀汤
C.
膈下逐瘀汤
D.
开郁种玉汤
E.
血瘀逐瘀汤
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参考解析
【单选题】

患者,女,26岁,因上腹痛就诊,胃镜显示胃溃疡,13C呼气试验结果为阳性,青霉素皮试阴性,医师开具阿莫西林、克拉霉素、奥美拉唑和枸橼酸铋钾4种药物,关于两种抗菌药物服用时间的说法,正确的是( )。

A.
二者均饭后服用,提高胃内药物浓度
B.
二者均饭前服用,避免食物影响吸收
C.
二者均饭前服用,减少胃酸对药物破坏
D.
阿莫西林饭前服用吸收好,克拉霉素饭后服用对胃刺激小
E.
二者均饭后服用,减轻对胃部刺激
【B型选择题】

药物从一种化学结构转变为另一种化学结构的过程称为( )

A.

吸收

B.

分布

C.

排泄

D.

生物利用度

E.

代谢

【单选题】

促进胃酸分泌的药物是

A.
氢氯噻嗪
B.
雷尼替丁
C.
组胺
D.
氯丙嗪
E.
异丙嗪
【B型选择题】

可增加胶剂的透明度和硬度,并有矫味作用的是( )

A.

冰糖

B.

油类

C.

黄酒

D.

白矾

E.

阿胶

【A1型选择题】

小剂量可以增加肾动脉血流量的是(    )。

A.

肾上腺素

B.

去甲肾上腺素

C.

异丙肾上腺素

D.

多巴胺

E.

氨茶碱

【单选题】

心室肌细胞动作电位1期复极主要是由于

A.
K外流
B.
Cl内流
C.
Na内流
D.
Ca内流
E.
K内流
【单选题】

为人民谋(     )、为民族谋复兴、为世界谋大同,是深刻理解和全面把握习近平新时代中国特色社会主义思想的金钥匙。

A.利益

B.幸福

C.生活

D.改革

【单选题】

下列选项中,不属于贷放分控操作要点的是(  )。

A.
设立独立的放款执行部门
B.
放款流程监督
C.
明确放款执行部门的职责
D.
建立并完善对放款执行部门的考核和问责机制
【单选题】

跨度为 8m、混凝土设计强度等级为 C40 的钢筋混凝土简支梁,混凝土强度最少达到(  )N/mm2时才能拆除底模。

A.
28
B.
30
C.
32
D.
34
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


The phrase "tech-savvy approach" in the last paragraph probably means______.

A.
approach of understanding technology
B.
approach of using technology
C.
approach of developing technology
D.
approach of relying on technology