【单选题】

2022年6月23日,国家主席习近平在北京以视频方式主持金砖国家领导人第十四次会晤并发表要讲话。习近平强调,本次会晤正值人类社会何去何从的关键节点。金砖国家作为重要的新兴市场国家和发展中大国,要勇于担当、勇于作为,为世界注入积极、稳定、建设性力量。(  )

A.
B.
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【A1型选择题】

脊柱关节炎不包括(    )。

A.

强直性脊柱炎

B.

反应性关节炎

C.

骨关节炎

D.

炎性肠病关节炎

E.

银屑病关节炎

【单选题】

在人群知识和行为的关系中,下列哪项是正确的(  ) 。

A.
人群知识的增长和行为的改变呈正相关
B.
人群知识的增长和行为的改变呈负相关
C.
人群知识的增长并不总是伴随有行为的改变
D.
两者无明显关系
E.
知识的增长妨碍行为的改变
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【单选题】

口腔创伤性溃疡的病因是

A.
病因不清,多种因素作用
B.
抗生素的大量使用,发生菌群失调,或免疫抑制剂的应用使免疫力降低
C.
病毒感染
D.
螺旋体感染
E.
局部刺激
【单选题】

桥梁承台钢吊箱围堰混凝土封底厚度应根据(    )的原则计算确定。

A.
抽水时吊箱不上浮
B.
抽水时吊箱不倾斜
C.
抽水时吊箱不变形
D.
抽水时吊箱不下沉
【单选题】

肺痈胸痛的特点是

A.
胸痛,壮热,面赤,喘促鼻煽
B.
胸痛,潮热,盗汗,咳痰带血
C.
胸痛,身热,咳吐脓血腥臭痰
D.
胸部刺痛,痛处不移
E.
胸闷,咳喘,痰白量多
【单选题】

常见尿道刺激症状不良反应的药物是

A.
尼美舒利
B.
来氟米特
C.
塞来昔布
D.
秋水仙碱
E.
苯溴马隆
【单选题】

下级单位常规上报监测数据和资料属于

A.
被动监测
B.
主动监测
C.
常规监测
D.
哨点监测
E.
实验室监测
【单选题】

校风、教风和学风是学校文化的重要组成部分,就课程类型而言,它们属于()

A.
学科课程
B.
活动课程
C.
显性课程
D.
隐性课程
【单选题】

以学习如何听音乐为主要内容的音乐活动类型是(  )。

A.
歌唱活动
B.
韵律活动
C.
打击演奏活动
D.
音乐欣赏活动