【单选题】

我国第一部成药药典是(   )

A.
《千金翼方》
B.
《普济方》
C.
《太平圣惠方》
D.
《太平惠民和剂局方》
E.
《外台秘要》
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参考解析
【单选题】

适用于水深3m以内,水流流速1.5m/s以内,河床土质渗水较小时的围堰结构是(        )

A.
土围堰
B.
土袋围堰
C.
钢板桩围堰
D.
双壁钢围堰
【单选题】

一般情况下,下列材料中可优先用作路堤填料的是( )。

A.
卵石
B.
重黏土
C.
黏性土
D.
粉性土
【单选题】

通过德育活动在受教育者品德形成发展上所要达到的预期目的或效果是()

A.
德育目标
B.
德育课程
C.
德育管理
D.
德育要求
【单选题】

信息科技风险快速巡查是介于风险评估与风险控制之间的一种监管手段。

A.
B.
【单选题】

根据我国工作场所有害因素接触限值有关标准,职业接触限值分为(  )。

A.
平均浓度、短时间接触浓度、瞬间接触最高浓度和超限倍数
B.
时间加权浓度、短时间浓度、最高浓度和超限倍数
C.
时间加权平均容许浓度、短时间接触容许浓度、最高容许浓度和超限倍数
D.
时间加权平均浓度、短时间接触浓度、最高浓度和超限倍数
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


What can you learn from "freemium" model?

A.
It makes people inclined to pay for content on the web.
B.
It relies on non paying customers to make a profit.
C.
It makes money only from a few fanatical customers.
D.
It earns little for the game-publishers.
【单选题】

关于基金公司研究业务内部控制的内容,不包括(  )。

A.
基金投资授权额制度
B.
建立研究与投资的业务交流制度
C.
建立研究报告质量评价体系
D.
建立投资对象备选库制度
【单选题】

高血压患者发作心绞痛时首选()。

A.
维拉帕米
B.
美托洛尔
C.
硝酸甘油
D.
硝酸异山梨酯
【单选题】

法律关系与其他社会关系的根本区别在于(   )。

A.

法律关系是不以人的意志为转移的物质关系

B.

强制性

C.

合法性

D.

物质制约性

【A1/A2型选择题】

医院每年安排护士进行健康检查,体现了护士的(   )

A.

 获得履行职责相关的权利

B.

 学习、培训的权利

C.

 获得物质报酬的权利

D.

 安全执业的权利

E.

 获得表彰、奖励的权利