【单选题】

能收敛邪气,凡邪未尽之证均当慎用的是()。

A.
酸味药
B.
咸味药
C.
辛味药
D.
淡味药
E.
甘味药
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【单选题】

汗证肺卫不固证,治疗原则是

A.
益气固表
B.
调和营卫
C.
益气养阴
D.
清热泻脾
E.
通下利湿
【单选题】

酯类药物、酰胺类药物发生的最常见的代谢途径是

A.
氧化
B.
还原
C.
水解
D.
脱卤还原
E.
脱卤氧化
【单选题】

老师带着幼儿到户外观察果树,小班时,幼儿东张西望,不能完成老师要求的观察任务;到了大班,幼儿能认真完成老师的要求,完整地说出果树的特征。这说明幼儿心理的发展趋势是()。

A.

从简单到复杂

B.

从具体到抽象

C.

从被动到主动

D.

从零乱到成体系

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【单选题】

左心衰竭时 ,最早出现和最重要的症状是

A.
咳嗽
B.
咯痰
C.
咯血
D.
乏力
E.
呼吸困难
【单选题】

术后常见循环系统并发症不包括(     )

A.
高血压
B.
心搏骤停
C.
严重心律失常
D.
心绞痛
E.
低血压
【单选题】

标志中央红军行程二万五千里、纵横十一个省的长征胜利结束的是中共中央率陕甘支队同红十五军团会合于(   )。

A.
陕北保安地区
B.
陕北洛川地区
C.
陕北瓦窑堡地区
D.
陕北吴起镇
【单选题】

A两年前向B借过一笔款,今年才向B归还,共112.36元,市场利率为6%,两年前A向B借了(  )元。

A.
90
B.
100
C.
110
D.
112.36
【单选题】

女,30岁。头部受伤后昏迷半小时,清醒后左侧肢体力弱,腰穿血性脑脊液,以后逐渐好转,最可能为

A.
脑震荡
B.
脑挫伤
C.
急性硬膜外血肿
D.
急性硬膜下血肿
E.
脑内血肿
【单选题】

某男,70岁,症见咳嗽气喘,动则喘促,自汗乏力,时发心悸,多梦,口渴。证属肺肾不足,心神失养,宜选用的药是()

A.
朱砂
B.
五倍子
C.
远志
D.
麦冬
E.
五味子