含炼蜜或炼糖的制剂是( )
某客户于2015年3月5日在某银行买入1年期凭证式国债10000元,年利率2.75%,2016年3月20日才全部支取(活期存款利率为0.72%),客户可从银行取回的全部金额是( )元。
疏散门的形式根据建筑类别、使用性质进行确定。下列场所中疏散门的设置合理的是( )。
患者,男,36岁。手术后1周突然出现右下肢疼痛肿胀,皮肤色泽紫绀,皮温增高,浅静脉怒张,大腿内侧有明显压痛,并伴有低热。应首先考虑的是( )
脱疽
血栓性浅静脉炎
血栓性深静脉炎
动脉硬化闭塞症
糖尿病坏疽
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.
The phrase "tech-savvy approach" in the last paragraph probably means______.
劳动强度指数是反映体力劳动强度等级的重要指标,应根据作业面的作业特点、劳动人员的生理及心理特性合理安排劳动作息规律和岗位制度。下列( )不属于劳动强度指数计算影响因素。
关于生效裁判执行,下列哪一做法是正确的?( )
甲被判处管制1年,由公安机关执行
乙被判处有期徒刑1年宣告缓刑2年,由社区矫正机构执行
丙被判处有期徒刑1年6个月,在被交付执行前,剩余刑期5个月,由看守所代为执行
丁被判处10年有期徒刑并处没收财产,没收财产部分由公安机关执行