【单选题】

胃切除术后呕吐的原因不包括

A.
胃排空延迟
B.
输入段梗阻
C.
吻合口梗阻
D.
输出段梗阻
E.
倾倒综合征
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参考答案
参考解析
【单选题】
适度阻滞Na通道,心房颤动宜选用的药物是(   )
A.
奎尼丁
B.
胺碘酮
C.
二氮嗪
D.
呋塞米
E.
利多卡因
【A1型选择题】

招聘会上,招聘者与应聘者面对面交谈,了解应聘者的情况,属于哪种方法(     )

A.

会谈法

B.

作品分析法

C.

观察法

D.

心理测验法

E.

调查法

【单选题】

下列不属于米利都学派的代表人物的是()。

A.
泰勒斯
B.
毕达哥拉斯
C.
阿那克西曼德
D.
阿那克西美尼
【单选题】

下列关于法人的表述中,正确的是(   )。

A.

法人的民事权利能力和民事行为能力同时产生、同时消灭

B.

法人的民事权利能力范围大于民事行为能力范围

C.

法人的民事行为能力由法定代表人单独行使

D.

法人的住所是其法定代表人的住所地

【单选题】

面对复杂多变的项目环境,(  )项目管理是项目管理的发展趋势。

A.
价值驱动型
B.
技术创新型
C.
社会效益型
D.
顾客驱动型
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


The phrase "tech-savvy approach" in the last paragraph probably means______.

A.
approach of understanding technology
B.
approach of using technology
C.
approach of developing technology
D.
approach of relying on technology
【单选题】

雷诺综合征属

A.
颈肩痛和腰腿疼
B.
神经痛
C.
四肢慢性损伤性疾病
D.
周围血管疾病
E.
癌症疼痛
【A1型选择题】

治疗痫病风痰闭阻证,应首选(  )。

A.

定痫丸

B.

涤痰汤

C.

顺气导痰汤

D.

生铁落饮

E.

羚角钩藤汤

【单选题】

(2014陕西咸阳)焦虑是个人对紧张情境的最先反应,如果个人确信这种情境不能改变或控制时,抑郁就取代焦虑为主要症状。()

A.
B.
【单选题】

阿司匹林的代谢产物中含有葡萄糖醛酸结合物,该代谢类型属于

A.
酶抑制作用
B.
Ⅱ相代谢反应
C.
Ⅰ相代谢反应
D.
弱代谢作用
E.
酶诱导作用