【单选题】

戊戌维新运动的性质是(   )。

A.

农民阶级反封建斗争

B.

地主阶级改良运动

C.

资产阶级改良运动

D.

资产阶级革命运动

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参考解析
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


What can you learn from "freemium" model?

A.
It makes people inclined to pay for content on the web.
B.
It relies on non paying customers to make a profit.
C.
It makes money only from a few fanatical customers.
D.
It earns little for the game-publishers.
【单选题】

下列关于立功的表述,错误的是(     )。

A.

立功可以从轻或者减轻处罚

B.

重大立功可以减轻或者免除处罚

C.

立功必须是犯罪分子主动实施的

D.

揭发他人轻微违法行为也属于立功

【单选题】

痹证的病机根本为

A.
邪气痹阻经脉
B.
气滞血瘀
C.
络脉瘀阻
D.
肝肾亏虚
E.
筋骨失养
【A4型选择题】

男,48岁。高热,寒战6天,意识模糊1天。既往体健。查体:T39.2℃,P115次/分,R25次/分,BP80/50mmHg,皮肤散在出血点和瘀斑,双肺未见异常,心率125次/分,律齐。腹软,肝肋下0.5cm,脾肋下及边。检查:HB100g/L,WBC25.4×10⁹/L,血培养示大肠埃希菌生长,PT18秒(正常对照13秒),INR2.1,血纤维蛋白原定量108g/L,诊断为大肠埃希菌败血症,可能合并DIC。本例确诊DIC,需立即进行下列治疗,除了(    )。

A.

抗感染

B.

抗休克

C.

肝素抗凝

D.

抗纤溶

E.

输新鲜冰冻血浆

【单选题】

维新派的变法维新活动引起封建守旧派和反对改变封建政治制度的洋务派的反对,他们利用自己的地位和权力,对维新思想发动攻击。于是维新派与守旧派之间展开了一场激烈论战。这场论战,实质上(      )

A.

 开创了中国近代向西方学习的新风

B.

 是一场前所未有的、空前深刻的思想解放运动

C.

 是中国人民和中华民族自鸦片战争以来的第一次全面觉醒

D.

 是资产阶级思想与封建主义思想在中国的第一次正面交锋

【单选题】

某大型餐饮建筑地上六层,地下一层和地上四层至地上六层的包房和宴会厅均具有卡拉OK功能。下列选项符合规定的是(   )。

A.
地下一层地面与室外出入口地坪的高度差为4m
B.
宴会厅面积为300m²
C.
包房隔墙耐火极限为1. 00h
D.
包房和宴会厅设置丙级防火门
【单选题】

某育妇女停经45天,经诊断已己经且其意愿为终止妊,医生开具的与前列腺素类药物序贯使用的药物是( )。

A.
左炔诺孕酮片
B.
复方庚酸炔诺酮注射液
C.
去氧孕烯炔雌醇片
D.
米非司酮片
E.
双炔失碳酯肠溶片
【单选题】

下列关于收入和费用的表述中,不正确的是(   )。

A.
收入是指企业在日常活动中发生的、会导致所有者权益增加的、与所有者投入资本无关的经济利益的总流入
B.
企业应当在履行了合同中的履约义务,即在客户取得相关商品或服务控制权时确认收入
C.
费用是指企业在日常活动中发生的、会导致所有者权益减少的、与向所有者分配利润无关的经济利益的总流出
D.
符合收入和费用定义及其确认条件的项目,应当列入资产负债表
【单选题】

在针对单个客户进行限额管理时,关键需要计算客户的(  )。

A.
最低债务承受能力
B.
最高债务承受能力
C.
平均债务承受能力
D.
以上皆不正确
【单选题】

P53基因突变可引起()。

A.
恶性黑色素瘤
B.
视网膜母细胞瘤
C.
家族性腺瘤性息肉病
D.
Li-Fraumeni综合征