【单选题】

多党制最早产生于(       )。

A.

意大利

B.

德国

C.

法国

D.

瑞士

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参考解析
【单选题】

I would have told him the answer, but I _________ so busy then.

A.
had been
B.
were
C.
was
D.
would be
【单选题】

Which of the following does NOT belong to the ways of collecting information for formative assessment?

A.
Learner portfolio.
B.
Testing
C.
Classroom observation.
D.
Questionnaire survey.
【单选题】

机体抗外毒素的免疫主要依靠

A.
激活的巨噬细胞分泌的蛋白酶类
B.
IgG、IgM抗体
C.
辅助T细胞
D.
靶细胞表面毒素受体被修饰
E.
细胞毒性T细胞
【单选题】

下列选项中更有利于激发幼儿亲社会行为的是(    )。

A.

父母的榜样

B.

游戏

C.

助人观念的灌输

D.

自我强化

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approach could provide awelcome shot in the arm for existing media groups.


The two examples in Paragraph l are used to illustrate that_____.

A.
video-game players tend to be older
B.
females in America tend to enjoy playing video games
C.
it is hard to change old stereotypes
D.
the video-game industry has grown rapidly
【单选题】

下列不属于银行间债券市场办理债券结算业务的基本制度依据的是(   )。

A.
《全国银行间债券市场债券登记托管结算管理办法》
B.
《全国银行间债券市场债券交易管理办法》
C.
《全国银行间债券市场债券交易流通审核规则》
D.
《全国银行间债券市场债券借贷业务管理暂行规定》
【单选题】

关于可撤销合同的描述,属于错误的选项是(      )。

A.

 可撤销合同是已经成立的合同

B.

 可撤销合同的当事人意思表示存在瑕疵

C.

 可撤销合同的效力未定

D.

 可撤销合同的当事人享有撤销权

【单选题】

患者男,30岁。1年前下岗。近5个月来觉得邻居都在议论他,常不怀好意地盯着他,有时对着窗外大骂,自语、自笑,整天闭门不出,拨110电话要求保护。
有诊断意义的症状还包括

A.
思维奔逸
B.
意识障碍
C.
木僵
D.
自杀
E.
妄想知觉
【单选题】

欧洲美元期货是一种(   )。

A.
短期利率期货
B.
中期利率期货
C.
长期利率期货
D.
中长期利率期货
【单选题】

第一个以哲学解释宗教教义,并创建基督教教父哲学的是(  )。

A.
阿奎那
B.
奥古斯丁
C.
安瑟伦
D.
本尼迪克