【单选题】

莎士比亚被认为是英国文学史上最杰出的戏剧家。下列不属于莎士比亚 “四大悲剧” 的是 ( )。

A.

《奥赛罗》

B.

《麦克白》

C.

《罗密欧与朱丽叶》

D.

《哈姆雷特》

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参考答案
参考解析
【单选题】

目前影响牙周病流行的最直接的因素是

A.
吸烟
B.
营养
C.
口腔卫生状况
D.
受教育程度
E.
城乡差别
【单选题】

股票交易实际上是对未来收益权的(),股票价格就是对未来收益的评定。

A.
买卖
B.
转让
C.
转让买卖
D.
预测评估
【B1型选择题】

强直性脊柱炎的特征性X线片变化(      )

A.

脊椎呈"竹节"样

B.

骨膜反应呈三角形

C.

骨端膨胀呈肥皂泡样

D.

有死骨形成并有包壳

E.

长骨骨干骺区有骨性疣状突起

【单选题】

患者症见阳痿不举,头晕,耳鸣,健忘,心悸易惊,胆怯多疑,夜多噩梦,有被惊吓史。舌质淡,苔薄白,脉弦细。治宜选用的方剂为(   )

A.
凉血地黄汤
B.
归脾汤
C.
右归丸
D.
启阳娱心丹
E.
逍遥散
【单选题】

下列各项中,按照会计科目反映的经济内容分类,属于成本类科目的是(  )。

A.
研发支出
B.
其他业务成本
C.
主营业务成本
D.
销售费用
【B型选择题】

皮下注射后约10~15min内起效,主要用于控制餐后血糖的胰岛素或胰岛素类似物是(    )

A.

低精蛋白锌胰岛素

B.

混合人胰岛素类似物(预混门冬胰岛素30)

C.

甘精胰岛素

D.

混合人胰岛素(30R)

E.

赖脯胰岛素

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【单选题】

执行职务的医疗保健人员、卫生防疫人员发现甲类、乙类和监测区域内的丙类传染病患者、病原携带者或者疑似传染患者,必须按照国务院卫生行政部门规定的时限

A.
向当地人民政府报告疫情
B.
向当地卫生行政部门报告疫情
C.
向当地卫生防疫机构报告疫情
D.
向当地环境保护部门报告疫情
E.
向本单位负责人报告疫情
【单选题】

要建立良好的师生关系,就必须废除对学生的惩罚。

A.
B.
【单选题】

下列资本市场理论发展形成的先后顺序中,正确的是(  )。

A.
均值一方差模型一套利定价模型一资产定价模型一期权定价模型
B.
资产定价模型一均值一方差模型一套利定价模型一期权定价模型
C.
均值一方差模型一资产定价模型一套利定价模型一期权定价模型
D.
期权定价模型一均值一方差模型一资产定价模型一套利定价模型