某男,60岁。患有风湿性关节炎10年。症见肌肉,关节疼痛,僵硬畸形,屈伸不利,腰膝酸软,畏寒乏力。中医诊为尪痹,证属肝肾不足、风湿痹阻,处以尪痹颗粒。处方组成:熟地黄、地黄、续断、淫羊藿、骨碎补、狗脊、羊骨、附子(黑顺片)等。附子常见的商品规格有( )
某男,60岁。患有风湿性关节炎10年。症见肌肉,关节疼痛,僵硬畸形,屈伸不利,腰膝酸软,畏寒乏力。中医诊为尪痹,证属肝肾不足、风湿痹阻,处以尪痹颗粒。处方组成:熟地黄、地黄、续断、淫羊藿、骨碎补、狗脊、羊骨、附子(黑顺片)等。附子常见的商品规格有( )
泥附子、盐附子、白附子
盐附子、黑顺片、白附片
泥附子、黑顺片、白附片
黑顺片、白顺片、黄顺片
盐附子、黄附子、黑顺片
关于“直客式”个人贷款,说法正确的是( )。
下列矿山施工调度工作的原则和方法中,说法错误的是( )。
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.
What can you learn from "freemium" model?
患者,男,42岁。腹痛,腹胀伴肛门停止排气排便2天。予禁食,补液治疗,今晨突发腹痛加剧。既往行阑尾切除术10年余。查体:全腹压痛,反跳痛,肌紧张,肠鸣音消失。最好的处理方法是( )。
手术探查
持续性胃肠减压
解痉药物治疗
足量抗生素
空气灌肠