【单选题】

根据《劳动合同法》的规定,下列关于服务期和竞业限制的规定,说法正确的是()。

A.
劳动者违反服务期约定的,应当按照约定向用人单位支付违约金,违约金的数额由合同确定
B.
竞业限制的人员限于用人单位的高级管理人员,高级技术人员
C.
在解除或者终止劳动合同后,负有保密义务的人员从事同类业务的竞业限制期限,不得超过2年
D.
竞业限制的范围、地域、限制由用人单位确定
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【单选题】

区分原发性不孕和继发性不孕的主要依据是(     )

A.
结婚2年以上未孕
B.
夫妻同居
C.
未采取避孕措施
D.
是否孕育过
E.
有正常性生活
【单选题】

在课堂教学过程中适时地调节教育教学计划、内容和方法,是教师对自身()的调控。

A.
心境
B.
教案
C.
主体
D.
计划
【B1型选择题】

治疗痉证邪壅经络证,应首选(   )

A.

羌活胜湿汤

B.

葛根汤

C.

瓜蒌桂枝汤

D.

羚角钩藤汤

E.

大定风珠

【单选题】

(  )的发行人实际上是以公司信誉作为担保。

A.
不动产抵押公司债
B.
信用公司债
C.
保证公司债
D.
收益公司债
【单选题】

下列关于因特网中IP地址和主机名之间关系的表述,正确的是(    )

A.

一个合法的外部IP地址在一个时刻只能分配给一台主机

B.

一个合法的外部IP地址在一个时刻能够分配给多台主机

C.

多个合法的外部IP地址在一个时刻只能分配给一台主机

D.

多个合法的外部IP地址在一个时刻不能分配给多台主机

【单选题】

未来我国商业银行综合化经营模式里,大银行或将偏向于(  )。

A.
金融控股公司模式
B.
银行母公司模式
C.
全能银行模式
D.
总分行制模式
【单选题】

下列对里证的认识不正确的是

A.
多见于内伤杂病之中
B.
外感病一般无里证
C.
外邪可直中脏腑
D.
情志为病多属里证
E.
饮食劳倦则多为里证
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


What can you learn from "freemium" model?

A.
It makes people inclined to pay for content on the web.
B.
It relies on non paying customers to make a profit.
C.
It makes money only from a few fanatical customers.
D.
It earns little for the game-publishers.
【单选题】

选项中,不属于度量银行风险内控管理水平指标的是(  )。

A.
信贷资产质量
B.
稳定性
C.
盈利性
D.
流动性
【B1型选择题】

患者排便时肛内脱出肿物,为环状淡红色黏膜皱襞,长3~5cm,触之柔软,无弹性,便后能自行回纳,不易出血,其诊断是(   )

A.

二期内痔

B.

三期内痔

C.

一度直肠脱垂

D.

二度直肠脱垂

E.

三度直肠脱垂