【单选题】

《西斯廷圣母》是意大利文艺复兴时期极富盛名的油画,塑造了端庄、娴静、温婉的圣母形象,体现了画家的美学追求。该油画的作者是(  )


A.
伦勃朗
B.
毕加索
C.
安格尔
D.
拉斐尔
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参考答案
参考解析
【A1/A2型选择题】

避孕原理为抑制排卵的避孕方法是()

A.

放置宫内节育器

B.

安全期避孕

C.

药物避孕

D.

女用安全套

E.

阴茎套

【A型选择题】

与α受体拮抗剂无相互作用的药物是(    )

A.

第三代头孢菌素

B.

西咪替丁

C.

卡马西平

D.

地尔硫草

E.

他达拉非

【单选题】

中华民国南京国民政府民法的立法体系原则是(   )。

A.

民商分立

B.

只制定民法典

C.

民商合一

D.

制定商法典

【单选题】

教师按一定的教学要求提出问题让学生回答,通过问答、对话的形式引导学生思考、探究或获取知识,促进学生智能发展的教学方法是(    )(易混)

A.
讲授法
B.
谈话法
C.
讨论法
D.
练习法
【单选题】

关于乙酰半胱氨酸的说法,错误的是()

A.
乙酰半胱氨酸能裂解脓痰中糖蛋白多肽链中的二硫键,使浓痰易于咳出
B.
乙酰半胱氦酸可用于对乙酰氨基酚中毒解救
C.
乙酰半胱氨酸能减弱青霉素类、头孢菌素类四环素类药物的抗菌活性
D.
对痰液较多的患者,乙酰半胱氨酸可与中枢性镇咳药合用增强疗效
E.
因胃黏膜分泌的黏液糖蛋白肽链中具有二硫键,故有消化道溃疡病史的患者慎用乙酰半胱氦酸
【单选题】

在我国法律体系中,按照一定的标准和原则所制定的同类法律规范的总称为(  )。

A.
法律形式
B.
法律体系
C.
法律规范
D.
法律部门
【A1型选择题】

性微寒的行气药是(    )

A.

木香

B.

香附

C.

沉香

D.

薤白

E.

枳实

【单选题】

教育制度的类型是多种多样的,可以从多种角度进行划分。下面从教育阶段角度划分的一种教育制度是(  )。

A.
高等教育制度
B.
特殊教育制度
C.
奖惩作息制度
D.
封建社会的教育制度
【单选题】

债券票面利率是债券年利息与债券面值的比率,又称为(  )。

A.
到期收益率
B.
实际收益率
C.
持有期收益率
D.
名义利率
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design