某施工企业在安全生产许可证有效期内,企业名称发生变更,应当在变更后( )内,到原安全生产许可证颁发管理机关办理安全生产许可证变更手续。
关于义务教育,下列说法正确的是()
某企业乙二胺车间中,二硝基苯装置在投料试车过程中发生爆炸事故,事故造成13人死亡,二硝基苯装置框架厂房完全损毁,相邻的周边其他建构筑物受到不同程度损坏。事故发生的直接原因是操作人员向地面排放硝化再分离器内含有二硝基苯的物料,导致起火燃烧,大火炙烤附近的硝化反应釜并引发爆炸。依据《刑法》有关规定,该车间操作人员涉嫌构成的罪名是( )。
(2014广东广州)下列选项中,没有体现思维概括性的是()。
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approach could provide awelcome shot in the arm for existing media groups.
The two examples in Paragraph l are used to illustrate that_____.
某男,24岁。右侧肩胛骨内缘突发疖肿,周围红色肿硬,触痛明显,伴有恶寒,发热,口干,尿黄,大便干;舌红苔黄腻,脉滑数。证属湿毒蕴结。宜选用的中成药是()。
某分部分项工程预算单价为300元/m3,计划1个月完成工程量100m3。实际施工中用了两个月(匀速)完成工程量160m3,由于材料费上涨导致实际单价为330元/m3,则该分部分项工程的费用偏差为( )元。