【单选题】

在西方国家,参与股权投资基金的金融机构主要包括()。
I.证券公司
II.商业银行
III.投资银行
IV.基金公司

A.
II、III
B.
I、IV
C.
III、IV
D.
I、II
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【单选题】

等渗性失水的患者,大量输入生理盐水可导致(     )

A.
高钙血症
B.
高氯血症
C.
高钾血症
D.
低钾血症
E.
低氯血症
【单选题】

 下列关于《元典章》的表述,不正确的是( )。

A.

《元典章》附载了五服图

B.

《元典章》为元朝第一部成文法典

C.

《元典章》开创了六部分篇的编纂体例

D.

《元典章》是元朝地方官府自行汇编的法规大全

【单选题】

男性,33岁,重体力劳动工人,腰腿痛,并向左下肢放散,咳嗽,喷嚏时加重。检查腰部活动明显受限,并向左倾斜,直腿抬高试验阳性。病程中无低热、盗汗、消瘦症状。如有小腿及足外侧麻木,足趾跖屈力及跟腱反射弱,病变的节段应考虑是

A.
腰1~腰2
B.
腰2~腰3
C.
腰3~腰4
D.
腰4~腰5
E.
腰5~骶1
【单选题】

女,27岁。2个月前外感风寒。致鼻塞流清涕,头痛,咳嗽,咯吐白痰,微恶风寒。经治,其他症状现均不明显,唯咳嗽剧烈,喉痒咯痰不爽,咳甚面赤,甚则引起呕吐。用于止咳的药物是()

A.
苦杏仁、竹茹
B.
紫菀、百部
C.
桑白皮、葶苈子
D.
荆芥、防风
E.
陈皮、半夏
【单选题】

能治疗各种厌氧菌感染的药物是

A.
对氨基苯甲酸
B.
甲硝唑
C.
环丙沙星
D.
左氧氟沙星
E.
甲氧苄啶
【单选题】

给胃癌患者实施直肠指诊检查的目的是了解有无

A.
种植转移
B.
淋巴转移
C.
血行转移
D.
直接浸润
E.
跳跃转移
【A1型选择题】

下列不属于口腔二级预防的是(  )。

A.

口腔X线片辅助诊断

B.

龋病的早期充填

C.

龋病的早期诊断

D.

定期口腔检查

E.

窝沟封闭

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approach could provide awelcome shot in the arm for existing media groups.


The two examples in Paragraph l are used to illustrate that_____.

A.
video-game players tend to be older
B.
females in America tend to enjoy playing video games
C.
it is hard to change old stereotypes
D.
the video-game industry has grown rapidly
【单选题】

根据《银行业监督管理法》,下列不属于国务院银行业监督管理机构可以采取的监管措施是(  )。

A.
责令控股股东转让股权或者限制有关股东的权利
B.
责令暂停部分业务、停止批准开办新业务
C.
责令调整董事、高级管理人员或者限制其权利
D.
责令分支机构终止营业
【单选题】

现金的(   )随现金持有量的增加而下降,随现金持有量的减少而上升。

A.
重置成本
B.
管理成本
C.
短缺成本
D.
机会成本