【单选题】

关于期货公司的说法,正确的是(  )。

A.
在公司股东利益最大化的前提下保障客户利益
B.
客户的保证金风险是期货公司重要的风险源
C.
属于银行金融机构
D.
主要从事经纪业务,不提供资产管理服务
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参考解析
【单选题】

以6年生秋季为适宜采收期的栽培药材是(  )

A.
天花粉
B.
山药
C.
桔梗
D.
人参
E.
太子参
【单选题】

举之有余,按之不足的脉象是

A.
浮脉
B.
洪脉
C.
实脉
D.
微脉
E.
散脉
【单选题】

理论规律不是作为经验或事实的概括而被陈述出来的,而是以()形式被陈述出来的。

A.
假说
B.
迷信
C.
规律
D.
规范
【单选题】

某企业为增值税一般纳税人,因雷电毁损原材料一批,该批材料的实际成本 10000 元,增值税税额为 1300 元,由保险公司赔偿 2000 元。该批原材料毁损净损失为 ( ) 元。

A.

8000

B.

10000

C.

11300

D.

9300

【单选题】

张铭非常喜欢王老师,愿意接受王老师的教导,并在观点、行动方面与王老师的要求保持一致。这说明张铭的品德发展处于哪一个阶段?( )

A.
认同阶段
B.
服从阶段
C.
依恋阶段
D.
内化阶段
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


The phrase "tech-savvy approach" in the last paragraph probably means______.

A.
approach of understanding technology
B.
approach of using technology
C.
approach of developing technology
D.
approach of relying on technology
【A1型选择题】

再造散的组成药物中含有(  )

A.

川芎

B.

当归

C.

丹参

D.

桃仁

E.

红花

【B1型选择题】

头痛眩晕,失眠,舌红苔黄,脉弦,治疗应选用(    )

A.

天麻钩藤饮

B.

镇肝熄风汤

C.

羚角钩藤汤

D.

川芎茶调散

E.

大定风珠

【单选题】

盐酸西替利嗪咀嚼片中,作为黏合剂的是()

A.
硬脂酸镁
B.
乳糖
C.
微晶纤维素
D.
阿司帕坦
E.
聚维酮乙醇溶液
【单选题】

宋老师在教师节前收到了家长送的购物卡,迫于无奈,只好收下,之后回馈了更加贵重的礼物。在教师角色冲突中,宋老师没有处理好的角色冲突是(     )

A.

角色间义利冲突

B.

角色内期望冲突

C.

角色责任与自我实现的冲突

D.

权威角色与朋友角色的冲突