【单选题】

患者 ,男,23岁 。恶寒,发热,鼻塞声重,流清涕,头痛,咳嗽,口不渴,舌苔薄白,脉浮紧。其治法是

A.
清暑解表
B.
益气解表
C.
滋阴解表
D.
辛温解表
E.
辛凉解表
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参考答案
参考解析
【A1型选择题】

出现交叉性瘫痪的脑出血是(    )

A.

脑外出血

B.

小脑出血

C.

脑桥出血

D.

丘脑出血

E.

壳核出血

【A1/A2型选择题】

癫痫大发作患者在完全控制发作后应再持续用药(   )

A.

半年

B.

4~5年

C.

1~2年

D.

8年

E.

6~7年

【A1/A2型选择题】

脑血管病首选的检查是()

A.

MRI

B.

CT

C.

B超

D.

X线

E.

血清学

【单选题】

学校体育的基本组织形式是(    )

A.
体育课
B.
课外体育锻炼
C.
体育竞赛
D.
运动队训练
【A1型选择题】

选择上颌无牙颌托盘时,其后缘长度应(  )

A.

在翼上颌切迹与腭小凹的连线上

B.

超过颤动线0.5mm

C.

超过颤动线1mm

D.

与颤动线平齐

E.

超过颤动线3~4mm

【单选题】

复方左炔诺孕酮片、去氧孕烯炔雌醇片、复方孕二烯酮片均含有的成分是

A.
甲羟孕酮和炔雌醇
B.
炔雌醇
C.
维生素B6
D.
去氧孕烯
E.
孕二烯酮
【单选题】

秋水仙碱严重中毒的前驱症状是( )

A.
过敏反应
B.
胃肠道反应
C.
再生障碍性贫血
D.
血尿
E.
肾衰竭
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【单选题】

实践表明,良好的( )管理已经成为商业银行的主要竞争优势,有助于提升商业银行的盈利能力并保障战略目标的实现。

A.
市场风险
B.
流动性风险
C.
声誉风险
D.
国家风险
【A1/A2型选择题】

患儿,男,1岁。因化脓性脑膜炎入院,遵医嘱静脉给甘露醇降颅压。护理操作应除外(   )

A.

先缓慢推注,后静脉滴入

B.

若有结晶须加热使其消失后再用

C.

注射时勿使药液漏到血管外

D.

每次用药前检查药液的质量以防结晶被输注

E.

单独输注