【单选题】

某药业公司将其他药品冒充感冒药销售,该药属于

A.
劣药
B.
假药
C.
特殊管理药品
D.
失效药品
E.
非处方药
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参考解析
【单选题】

证券投资基金的所有者是(  )

A.
基金管理人
B.
基金投资者
C.
基金托管人
D.
基金公司
【单选题】

旅客携带额定能量小于100瓦特小时的充电宝,需经航空公司批准。(    )

A.
B.
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


All of the following methods are employed to attract new customers EXCEPT______.

A.
to expand business into other fields
B.
to embrace mobile devices
C.
to develop big-budget games
D.
to develop "casual" games
【单选题】

患者,男,38岁。胃部隐隐作痛。遇寒、饥饿、饮食生冷则疼痛加重,按之则舒,温熨,进食可使疼痛缓解。治疗胃痛宜(   )。

A.
忌柔用刚
B.
忌刚用柔
C.
刚柔结合
D.
以刚克柔
E.
以柔克刚
【A1/A2型选择题】

关于叩背的描述,不正确的是(  )

A.

叩击时宜使用单层薄布保护胸廓部位

B.

保证足够的水分摄入,以便稀释痰液

C.

促使呼吸道或肺泡的痰液松动,有利咳出

D.

护士站在患者背侧

E.

可在餐后30分钟后操作

【单选题】

小儿佝偻病的主要病因是

A.
缺钙
B.
缺乏维生素D
C.
早产
D.
生长过快
E.
食物中钙、磷比例不当
【单选题】

属于短效类的α受体阻滞药是(     )

A.
美托洛尔
B.
哌唑嗪
C.
普萘洛尔
D.
酚妥拉明
E.
酚苄明
【单选题】

深化文化体制改革的重点是(        )。

A.公益性文化

B.普及文化知识

C.体制机制创新

D.传播先进文化

【A2型选择题】

患者,女,40岁。足扎伤9天后,出现头痛、乏力、张口困难及颈强直,应考虑诊断为(    )

A.

败血症

B.

气性坏疽

C.

脑血栓

D.

菌血症

E.

破伤风

【单选题】

企业先以划拨方式取得土地使用权,后经批准转让房地产,划拨土地性质未发生改变的,承受方缴纳契税的计税依据为(  )。

A.
房地产权属转移合同确定的成交价格
B.
补缴的土地出让价款
C.
补缴的土地出让价款和房地产权属转移合同确定的成交价格
D.
税务机关参照房屋买卖的市场价格依法核定的价格