五轮学说认为,白睛所属的是( )
关于故意伤害罪与组织出卖人体器官罪,下列哪一选项是正确的?( )
非法经营尸体器官买卖的,成立组织出卖人体器官罪
医生明知是未成年人,虽征得其同意而摘取其器官的,成立故意伤害罪
组织他人出卖人体器官并不从中牟利的,不成立组织出卖人体器官罪
组织者出卖一个肾脏获15万元,欺骗提供者说只卖了5万元的,应认定为故意伤害罪
女性,28岁。间断腹痛腹泻2年,大便每天2~5次,糊状,有时带黏液,不含脓血。患者发病以来体重正常,睡眠尚可。多次胃肠系统钡餐和纤维结肠镜检查无异常发现。
本例最可能的诊断为()。
敏感度系数可以表达为( )。
Passage2
Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.
Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.
Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.
But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.
The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.
Asgaming comes to be seen as just another medium, its tech-savvy approach could provide awelcome shot in the arm for existing media groups.
The two examples in Paragraph l are used to illustrate that_____.
为进一步推进欧盟金融监管体系整合,构建一体化的金融监管框架,维护欧洲金融稳定,欧盟在欧洲央行、欧洲银行管理局和各国监管当局架构的基础上推出银行业联盟。其中,建立( )机制,赋予欧洲央行银行业最高监管人角色,是一大核心支柱。
定点批发企业违反《麻醉药品和精神药品管理条例》规定,销售麻醉药品和精神药品,或者违反规定经营麻醉药品原料药和第一类精神药品原料药的,其法律责任不包括