【单选题】

患儿,男,6岁 。皱眉眨眼,摇头耸肩,嘴角抽动,时伴异常发声,病情时轻时重 。抽动能受意志遏制,可暂时不发作 。查脑电图未见异常 。其诊断是

A.
习惯性抽搐
B.
多发性抽搐症
C.
癫痫
D.
注意力缺陷多动症
E.
风湿性舞蹈病
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【A1型选择题】

控制癫痫持续状态,应首选的药物是(  )。

A.

苯巴比妥

B.

卡马西平

C.

扑痫酮

D.

苯妥英钠

E.

地西泮

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


The phrase "tech-savvy approach" in the last paragraph probably means______.

A.
approach of understanding technology
B.
approach of using technology
C.
approach of developing technology
D.
approach of relying on technology
【单选题】

消渴阴虚燥热证首选的方剂是

A.
玉女煎
B.
七味白术散
C.
六味地黄丸
D.
肾气丸
E.
参苓白术散
【单选题】

(2015广西)教育要尊重学生的兴趣、需要和价值,教学应以学生为中心,持这一观点的是()。

A.
精神分析学派
B.
行为主义学派
C.
认知主义学派
D.
人本主义学派
【单选题】

教育要把握儿童学习的“关键期”,体现了个体身心发展的(  )

A.
顺序性
B.
阶段性
C.
互补性
D.
不平衡性
【单选题】

以下关于数字通信中再生中继器的说法,不正确的是( )

A.
放大和均衡信号
B.
消除误码积累
C.
消除噪声积累
D.
有误码积累
【单选题】

患者,男,43岁。长期咳嗽,经常咳脓痰15年。发热、咳脓臭痰1周来诊。查体:左肺下背部呼吸音弱,可闻及湿啰音。
确诊首选下列哪项检查

A.
胸部X线片
B.
胸部CT
C.
纤维支气管镜
D.
痰细胞培养+药敏
E.
以上都不必做
【单选题】

按分散系统分类,下列制剂分别属于哪种剂型气体分散型(   )。

A.
糖浆剂
B.
片剂
C.
气雾剂
D.
口服乳剂
E.
涂膜剂
【单选题】

属于靶向抗肿瘤药物的是

A.
昂丹司琼
B.
紫杉醇
C.
吉非替尼
D.
多柔比星
E.
氟尿嘧啶
【单选题】

有几位家长的教育理念有些偏颇,甚至与吴老师的相悖,影响了教育效果。吴老师感到很无奈,但考虑到学生的发展,吴老师还是花大量的时间和精力与这些家长沟通,以求形成教育合力。这表明(    )

A.

家校矛盾具有非对抗性

B.

家校协作关系具有选择性

C.

家校地位具有非对等性

D.

家校根本利益具有相异性