【单选题】

下列不属于个人贷款消费者主要权利的是(  )。

A.
消费者有权自己选择存款种类、期限、数额
B.
消费者有权要求银行告知本人所申请贷款的处理进度
C.
消费者有权按借款合同约定,提前偿还借款合同项下全部或部分借款
D.
消费者有权获得价格合理、质价相符的个贷服务,有权拒绝银行就未提供实质性服务的产品和服务收取费用
手机使用
微信扫一扫
分享
微信内点击右上角“…”即可分享
反馈
收藏
举报
参考答案
参考解析
【单选题】

下列关于评级推积的说法中,错误的是()。

A.
评级推翻主要指评级人员对模型评级结果的推翻和评级认定人员对评级发起人员评级建议的否决
B.
无论是基于计量模型还是基于专家判断的内部评级体系,一般都会依据评级专家的经验来决定是否对评级进行推翻
C.
在商业银行的非零售信贷管理系统中应强制要求提供评级推翻的依据,该依据需重复考虑评级模型中已有的因素
D.
准确和完整的模型评级推翻文槠记录对于评级模型的持续改进至关重要
【单选题】

反映激动药与受体的亲和力大小的是(   )。

A.
pD2
B.
pA2
C.
Cmax
D.
α
E.
tmax
【单选题】

关于变质岩的说法,正确的是(   )。

A.
只要含有变质矿物的岩石就是变质岩
B.
变质岩所含的矿物成分都经过变质
C.
碎屑结构是变质岩的一种结构形式
D.
碎裂结构不是变质岩的一种结构形式
【单选题】

关于胃食管反流病治疗方案的说法,错误的是( )。

A.
存在夜间酸突破时,可以加用法莫替丁20mg bid
B.
一种PPI无效时,可以换用另一种PPI
C.
标准剂量PPI无效时,可改为2倍标准剂量
D.
PPI单用疗效不佳时,可以加用莫沙必利
E.
存在胆汁反流时,可以加用铝碳酸镁咀嚼片
【单选题】

将课程分为共同知识或技能与创造性的、社会性的作业两部分,前者主要按学科进行,以学生自学为主,教师适当进行个别辅导,后者以小组为单位展开活动。这种教学组织形式是

A.
昆西教学法
B.
葛雷制
C.
道尔顿制
D.
文纳特卡制
【单选题】

结构类型为甾体的化合物是()。

A.
斑蝥
B.
胆酸
C.
麝香酮
D.
水蛭素
E.
牛磺酸
【单选题】

2022年3月2日,国家主席习近平复信国际奥委会主席巴赫。习近平指出,中方全面兑现办奥承诺,为世界奉献了一届简约、安全、精彩的奥运盛会。世界各地奥运健儿齐聚五环旗下,完美演绎了“更快、更高、更强”的奥林匹克新格言,激发了人类增进团结、共克时艰、一起向未来的强大力量。(  )

A.
B.
【A型选择题】

蠲哮片除泻肺除壅、涤痰祛瘀外,又能(   )

A.

纳气平喘

B.

解表定喘

C.

温肺定喘

D.

宣肺平喘

E.

利气平喘

【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【单选题】

肝硬化最常见的并发症是

A.
上消化道出血
B.
自发性腹膜炎
C.
肝性脑病
D.
原发性肝癌
E.
肝肾综合征