【单选题】

最早阐述班级授课制的著作是(  )。

A.
洛克的《教育漫话》
B.
马卡连柯的《教育诗篇》
C.
夸美纽斯的《大教学论》
D.
斯宾塞的《教育论》
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参考解析
【单选题】

场面调度派的理论基础是()。

A.
后理论
B.
影像本体论
C.
长镜头理论
D.
影视哲学理论
【B型选择题】

虎杖中含有的主要化学成分是( )

A.

蒽醌

B.

木脂素

C.

黄酮

D.

萘醌

E.

苯醌

【单选题】

儿童脑风湿病变常出现的体征是

A.
静止性震颤
B.
动作性震颤
C.
扑翼样震颤
D.
老年性震颤
E.
小舞蹈症
【单选题】

病人素体脾胃虚寒,复感湿热之邪的舌象表现是

A.
红瘦舌,薄白苔
B.
红绛舌,黄燥苔
C.
绛舌,黄白苔
D.
红舌,苍老滑苔
E.
淡白舌,黄腻苔
【单选题】

明确提出“长善救失” “教学相长” “不陵节而施”“臧息相辅”等重要的思想的文献是(    )。

A.
《论语》
B.
《学记》
C.
《孟子》
D.
《大学》
【单选题】

以下关于客户财务分析的说法中,错误的是(  )。

A.
盈利是借款人偿债资金的唯一来源,客户盈利水平越高、持久性越强,债权风险越小
B.
客户财务分析一般包含客户偿债能力、盈利能力和资金结构等方面的分析
C.
客户营运能力不仅反映其资产管理水平和资产配置能力,也影响其偿债能力和盈利能力
D.
所有者权益代表投资者对净资产的所有权,净资产是借款人全部资产减去全部负债的净额
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


What can you learn from "freemium" model?

A.
It makes people inclined to pay for content on the web.
B.
It relies on non paying customers to make a profit.
C.
It makes money only from a few fanatical customers.
D.
It earns little for the game-publishers.
【单选题】

唐代白居易的《放言五首・其三》中写道:“试玉要烧三日满,辨材须待七年期。” 这句话给我们的启示是(    )

A.

 实践检验真理是一个过程,不是一次完成的。

B.

 实践是检验真理的唯一标准,此外无别的标准。

C.

 凡经实践证明的认识都不可推翻。

D.

 实践受社会历史条件的制约。

【A1/A2型选择题】

患儿,5个月,冬季出生。母亲孕期及哺乳期坚持口服钙剂及维生素D,母乳喂养,未添加辅食。现患儿有枕秃,夜惊等症状,怀疑最可能的原因是(   )

A.

患儿食量过小

B.

日光照射不足

C.

维生素D补充量不足

D.

母亲补钙量不足

E.

未及时添加辅食

【单选题】

老陈计划在60岁退休的时候储备一笔资金,以确保自己一直到85岁时每个月初都能拿到3000元的生活费,如果他的收益率能够达到4%,则他需要在退休的时候储备(  )元的退休基金。

A.
495065.57
B.
496715.79
C.
570251.97
D.
568357.45