【单选题】

公司制期货交易所的权力机构是(  )。

A.
董事会
B.
监事会
C.
股东大会
D.
总经理办公室
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参考解析
【单选题】

瞳孔对光反射中枢位于

A.
脊髓
B.
延髓
C.
脑桥
D.
中脑
E.
下丘脑
【单选题】

Passage2

     Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.

     Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.

    Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.

    Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.

     But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.

     The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.

Asgaming comes to be seen as just another medium, its tech-savvy approachcould provide awelcome shot in the arm for existing media groups.


One special factor of the success of video games is that_____.

A.
demography
B.
flexible pricing
C.
digital technology
D.
cinematic design
【A型选择题】

关于中药处方书写要求的说法,错误的是( )

A.

中药饮片处方的剂数应当以包为单位

B.

中药饮片的用法用量应符合中国药典规定

C.

含毒性成分的中成药应避免重复使用

D.

中药注射剂应单独开具处方

E.

中国药典是中药饮片正名规定的依据

【单选题】

大班幼儿在“有趣的静电现象”科学活动中,最终获得的探究结果是(    )。

A.
感知摩擦可以生电的现象
B.
静电现象产生的原因
C.
静电现象的概念
D.
掌握摩擦生电的技巧
【单选题】
根据《突发事件应对法》,公共卫生事件发生后,下列不属于履行统一领导职责的人民政府采取的措施是(  )。
A.
组织公民参与救援
B.
封锁有关场所、道路,查验现场人员的身份证件
C.
保障食品、饮用水、燃料等基本生活必需品的供应
D.
稳定市场的经济性管制
【单选题】

下列现象,不是因地球公转而产生的是()

A.
昼夜的变化
B.
四季的变化
C.
日食
D.
月食
【单选题】

保证班主任工作科学性、针对性和实效性的前提是()。

A.
教导学生
B.
指导学生
C.
研究学生
D.
辅导学生
【单选题】

2021年7月10日,刘某到甲公司上班,公司自9月10日起一直拖欠其劳动报酬,直至2022年1月10日双方劳动关系终止。下列关于刘某就甲公司拖欠其劳动报酬申请劳动仲裁时效期间的表述中,正确的是( )。

A.
应自2021年9月10日起3年内提出申请
B.
应自2021年7月10日起3年内提出申请
C.
应自2021年9月10日起1年内提出申请
D.
应自2022年1月10日起1年内提出申请
【单选题】
患者男,20岁 。昨夜右侧后牙痛未眠 。痛为阵发性,服止痛片无效 。查牙冠未见龋,叩痛(-),不松动,冷刺激引起剧痛 。引起该患牙牙髓疾病的最可能原因是
A.
隐匿龋
B.
牙隐裂
C.
发育异常
D.
楔状缺损
E.
咬合创伤
【单选题】

影响银行价值的主要变量是(  )。

A.
净现金流量
B.
经济利益
C.
净利息收益率
D.
经济资本回报率